Becoming Cinnamon

Who is Cinnamon?

Cinnamon is the next step in the evolution of mesh bodies in Second Life.

She was created by a 3d artist with 14 years of experience running a successful business in Second Life.

Cinnamon is the culmination of that experience.

When I imagined Cinnamon I wanted to throw out all of the conventions and restrictions

that we in Second Life have just learned to live with, and draw on everything I have learned over my

14 years as a Second Life creator, teacher and digital artist, and incorporate the technology that

Linden Lab have given us, to create the best body I know how to make.

Siddean Munro

What are Cinnamon’s best assets?

Seamless fit with heads from many SL brands

Cinnamon only has one neck fitting, designed to fit seamlessly with most modern heads in SL, including Slink heads.

True asymmetrical UV

Cinnamon has a fully custom, true asymmetrical UV template, allowing for the ultimate freedom in asymmetrical skins, tattoos and alpha layers.

Beautiful full realistic bosom with 5 types of nipples. Your choice.

Choose between flat, average, erect, puffy or inverted for your perfect look

Sideboob stretching is a thing of the past.

The custom UV allows me to fix some of the issues inherent with the Second Life standard avatar template. Chief among these is the stretching we have always had on the side of the breast. Cinnamon’s re-imagined template fixes this problem

Curvy, nipped in little waist with realistic fleshy curves.

Designing a new body from scratch allows me to put the geometry exactly where it’s needed. Cinnamon has some beautiful curves that respond to lighting in a very realistic way.

Beautiful curves at any slider settings.

Based on 10 years of experience and customer/creator feedback alike, I have designed Cinnamons weighting from scratch, meaning more control over how the sliders affect the body. You can set the sliders to the extreme ends and still maintain lovely shape.

Smooth, utterly seamless waist

One of the significant benefits of designing Cinnamon is the ability to place texture seams where I want them, instead of where the Second Life Template dictates they should go. As such, I have eliminated the waist seam altogether. No more texture mismatch between the torso and the hips.

Tintable skins in many tones included

Because Cinnamon has a completely new and custom UV template, none of the skins currently available in Second Life will fit her. I have included a large selection of pre-made skins for you to choose from, both with and without head skins and tintable layers so you can match your favourite head skin with your new Cinnamon body.

The easiest and most permissive creators kit in SL

One of the things I have learned over the years is that an easy to access and easy to use creators kit is key. Content creators are the lifeblood of Second Life and it is my goal to ensure that they have the tools they need to support the bodies that they choose to support. To that end, Cinnamon has one of the easiest to use and most permissive kits in Second Life. You can build around the body, use it to create shoes, clothing, accessories, or you can paint directly on it for skins, tattoos, system layer clothing and alpha layers. I have even included the easiest free method of converting existing textures to the new UV templates.

Curvy, pert and dimply bottom

I don’t know about you, but I love a dimply bottom. Cinnamon has dimples in all the right places! She was built with bottom physics in mind and there is no need for an addon product to make the physics work. In fact, Cinnamon will not have any addon body parts at all. At least for now. 🙂

All new polish for Cinnamon

I have designed a set of new polish for Cinnamon, included on her HUD. However, all of your Slink nail polish appliers will work. These are the only items that are compatible from previous body systems.

Multiple generic alpha layers included to find the perfect fit.

Because Cinnamon has a completely custom UV template, none of the Alpha Layers that currently exist in SL will work for her. And so we have made a set of generic alpha layers, included with the HUD, and a kit for you to make your own. We have also made it very easy for creators of mesh clothing to include custom alpha layers for their Cinnamon compatible items.

Smooth, lithe thighs

Because who doesn’t love a long, smooth thigh?

The prettiest little knees

Designing the body from scratch once again allows me to create the geometry where I need it. In this case, shapely knees with detail where it matters.

Seamless ankles!

Another benefit of designing from scratch and throwing out all of the expected conventions and backwards compatibility. Completely seamless ankles and a UV template that is friendly to patterns. Now you can wear your gorgeous fishnets, or cute designs and fabrics with absolutely NO distortion at the ankles. No seam, no stretching, no compromises.

True asymmetrical feet!

Cinnamon’s custom UV allows me to give her 2 feet on the template. Imagine it! 2 feet!

Multiple mesh feet begone!

Gone are the days of carrying around 8 extra feet. That is a sentence you will not read anywhere else! I have gone back to the drawing board with Cinnamon and completely re-designed how I do feet in Second Life. Cinnamon’s feet are animated, and can use static animations for shoes, and regular animations for natural movement when barefoot. While she will release with 5 static shoe animations, this opens up the possibility of any number/combination of animations for shoes in the future. The sky is the limit!